KINDMOTH is an independent video game studio based in the south of France.

As video game industry veterans, we provide expert auditing and consulting services while developing narrative-driven games inspired by our passion for retro gaming, adventure, and role-playing, and shaped by our values of kindness, vision, and resilience.

We want to make video games, and we want to do them well.

SERVICES

aUDIT
cONSULTING
GAME and NARRATIVE DESIGN
ART DIRECTION
PRODUCTION
aUDIT
cONSULTING
GAME and NARRATIVE DESIGN
ART DIRECTION
PRODUCTION
aUDIT
cONSULTING
GAME and NARRATIVE DESIGN
ART DIRECTION
PRODUCTION

audit & consulting

Whether you need to validate your gameplay mechanics, narrative, or artistic direction, an independent expert perspective can make all the difference.

We provide professional audits and strategic consulting to help you assess your production, refine your vision, and maximize its potential.

TRAINING & COACHING

Drawing on a team of former game development instructors, we deliver high-level coaching and training programs tailored to the needs of production teams.

We support upskilling, reinforce core competencies, and foster continuous professional development across the full game development pipeline.

WORK FOR HIRE

We collaborate with development teams by integrating into production pipelines and providing senior-level expertise across key disciplines.

Our core competencies include narrative and game design, production management, 2D art, and art direction, supporting projects from concept to completion.

ABOUT US

We combine complementary expertise built over 20 years of experience in the video game industry, across studios, freelance work, and previous companies. United by a shared commitment to high-quality, meaningful game development, we support studios in addressing both creative and production challenges with a pragmatic, senior-level approach.

Jean-ROMARIC RIO
GAME DIRECTOR

He has held senior roles in game and narrative design as well as production, including Associate Producer at Feerik and Lead Game Producer and Lead Narrative Designer at The Sandbox.

He specializes in building cohesive game worlds and systems, leading productions from concept through to release

Jean-MICHEL CLARENS
CREATIVE DIRECTOR

Seasoned 2D Game Artist, he has been shaping game experiences since 2005 across online and mobile projects, combining concept art leadership and creative direction roles.

With a strong focus on versatility and craft, he continues to expand his expertise through ongoing training in game development with Godot.